Search found 27 matches

by wcgcs
Thu Feb 09, 2017 9:05 pm
Forum: ZZT Clones and Editors
Topic: http://gamer.build
Replies: 3
Views: 3634

Re: http://gamer.build

ECDOS now has vast performance improvements and superZZT runs fine it it:
http://gamer.build/monster.szt
by wcgcs
Sun Feb 05, 2017 3:12 am
Forum: ZZT Clones and Editors
Topic: http://gamer.build
Replies: 3
Views: 3634

Re: http://gamer.build

Update: While working on another project, I've ported *most* of DosBox to Javascript. Calling it ECDOS . The site now uses the original ZZT engine for classic ZZT games and WebChars for new creations. Saving is cloud based. Still working out a few dosbox kinks and performance tuning it. Runs best in...
by wcgcs
Fri Apr 22, 2016 12:57 am
Forum: ZZT Clones and Editors
Topic: http://gamer.build
Replies: 3
Views: 3634

http://gamer.build

What's up ZZTers? I have done some SEO on http://gamer.build to make it more GoogleBOT friendly. It is my goal to make it so you can type any ZZT filename in google and have the link to play it one of the first results; kinda like how wikipedia, imdb, etc interact with Google results. I also plan to...
by wcgcs
Wed Nov 25, 2015 5:47 pm
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 21562

Nutrition & Fitness Platform

Hey All, I've been away from the ZZT scene creating a product similar to MFP. Check it out @ http://bite4bite.com . It allows anyone to create their own plan using a rules engine rather than just calorie counting. There is also an Android & iPhone(coming soon) version that tracks activity throughout...
by wcgcs
Mon Aug 10, 2015 1:50 pm
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 21562

Re: Working on a new HTML5 GCS

#take gems 10 getajobbum
by wcgcs
Wed Jul 29, 2015 6:22 pm
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 21562

Re: Working on a new HTML5 GCS

WebChars GCS now has a community site:

http://videogame.build
by wcgcs
Fri Jun 26, 2015 6:14 pm
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 21562

Re: Working on a new HTML5 GCS

Mobile editor is now finished. It's nearly as capable as the desktop editor minus the debugger. CharCloud can now be managed from a phone or tablet. CharCode Documentation can be viewed in mobile editor or by going to http://webchars.com/help and finally mobile friendly object editor now has handy t...
by wcgcs
Fri Jun 12, 2015 6:02 pm
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 21562

Re: Working on a new HTML5 GCS

Updates: Redesigned windowing system for greater speed and better mobile support. Created Android launcher http://webchars.com/wc.apk , iOS coming soon... Started working on lite version of editor designed for mobile. Started designing lite version of FTP for saving projects to CharCloud. Removed un...
by wcgcs
Sun Jun 07, 2015 12:48 am
Forum: ZZT Clones and Editors
Topic: ZZT Ultra
Replies: 268
Views: 82834

Re: ZZT Imager progress

One of the tools I wanted to develop as part of the ZZT Ultra editing suite is ZZT Imager. Below is a sample produced from the prototype, with a JPEG image converted to a 50x25 gradient-block text mode equivalent. The main reason for this tool is that I want ZZT Ultra to support cut scene imagery i...
by wcgcs
Wed Jun 03, 2015 3:14 pm
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 21562

Re: Working on a new HTML5 GCS

Maybe you probably already know, but zzt treats boulders as as terrain, not as instances of objects. I gotta believe it wouldn't take that much bandwidth to keep server-side storage an option, i mean how much data does each board really take? Is it reading and decoding the RLE that zzt uses for its...
by wcgcs
Tue Jun 02, 2015 7:42 pm
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 21562

Re: Working on a new HTML5 GCS

Appetite4 wrote: Also, there is still the empty-room-slowing-to-a-crawl problem. Note that despite the screenshot, Bank On It ran a lot slower than 9 FPS! Something to do with all the pushables?
Made a few optimizations regarding objects and the active object layer and this should be now resolved.
by wcgcs
Tue Jun 02, 2015 2:24 pm
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 21562

Re: Working on a new HTML5 GCS

MUCH better! The boards still don't load right away, but it takes about that much time for the transition anyway, so it works. I guess I didn't understand why the "cloud" flag had to be on to begin with, since a world should have been self-contained in its own file originally. Also, there is still ...
by wcgcs
Mon Jun 01, 2015 12:46 pm
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 21562

Re: Working on a new HTML5 GCS

However, the load of each board over HTTP is still a dealbreaker. That adds up to a lot of waiting time just to go from board A to board B, let alone play through a full game. Ok, I turned the cloud flag off by default and implemented a caching system. Let me know if http://town.webchars.com pages ...
by wcgcs
Mon Jun 01, 2015 11:39 am
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 21562

Re: Working on a new HTML5 GCS

Performance is a LOT better. Not sure what changed, but Firefox seems to work okay. That is probably due to switching to bitmaps. Firefox seems to lag when writing fonts to a canvas. If you press 'F' and select any of the fonts other than "DOS" or "Game Font" I suspect you will run into the framera...
by wcgcs
Sun May 31, 2015 8:43 pm
Forum: ZZT Clones and Editors
Topic: Working on a new HTML5 GCS
Replies: 44
Views: 21562

Re: Working on a new HTML5 GCS

Some new updates: Minified library and setup gzip encoding on server for faster load times. Added a font editor and increased characters up to 1024 by default. Tested out editor by creating base board @ http://webchars.com Added board level wide flag for doubling width of characters. New #path comma...