Search found 12 matches

by steveg22
Mon Aug 11, 2014 3:41 am
Forum: ZZT General
Topic: zzt on the web
Replies: 18
Views: 10667

Re: zzt on the web

just posted up some more code changes on github...should be proper for setting up a small server and testing things. im doing everything locally on my machine with a wamp stack, so nothing fancy needed. a lighthttpd or something similar should be enough to test locally. im still looking for a host s...
by steveg22
Sun Aug 10, 2014 11:26 pm
Forum: ZZT General
Topic: zzt on the web
Replies: 18
Views: 10667

Re: zzt on the web

true enough. though its been a while since i've been in a proper dos shell, running zzt in dosbox is about as good as it gets for me. even tried blasting through city of zzt...kept messing up the jail with the bomb attempts ;) currently im using mootools to do any 'class' based programming in zzt (m...
by steveg22
Sun Aug 10, 2014 2:51 am
Forum: ZZT General
Topic: zzt on the web
Replies: 18
Views: 10667

Re: zzt on the web

hehe. sounds like he was trying to go for minecraft. in text mode graphics ;) which *could* be possible, but i dont know if i want to get that crazy with it ok lets put it this way. i either make a zzt that runs in a webpage with zzt files, unmodified. or i try going that way, get a server going, an...
by steveg22
Thu Aug 07, 2014 8:15 am
Forum: ZZT General
Topic: zzt on the web
Replies: 18
Views: 10667

Re: zzt on the web

ok. timing i *think* is good now...i believe a cycle was a 10th of a second, which lines up pretty nicely with what im seeing in true zzt. conveyors, duplicators, transporters, spinning guns all animated now...blink walls next cleaned up the code something fierce, using a hex code -> tile reference ...
by steveg22
Thu Aug 07, 2014 3:38 am
Forum: ZZT General
Topic: zzt on the web
Replies: 18
Views: 10667

Re: zzt on the web

oh hoh...i might be going too fast then. see the logic i assumed is: use a value in the objects stats to track the counter. like p3 for a spinning gun. initially its at 0, increment on tick. if p3 > cycle, set p3 to 0, do something (like spin the gun) and resume...so far transporters and spinning gu...
by steveg22
Wed Aug 06, 2014 3:31 pm
Forum: ZZT General
Topic: zzt on the web
Replies: 18
Views: 10667

Re: zzt on the web

heh i figured he was doing something off the dos interrupts, which were based on the 18.2 tick timer i mentioned earlier ;) i saw a few youtube vids, the timing im doing now looks perfect...good enough to get a few tiles animated already ;)
by steveg22
Wed Aug 06, 2014 5:24 am
Forum: ZZT General
Topic: zzt on the web
Replies: 18
Views: 10667

Re: zzt on the web

man im going crazy trying to find info on this.... everywhere i see the word 'cycle'...what exactly is a cycle? how is it measured in time? i cant find a single note anywhere mentioning how fast things get updated inside zzt for now, ill assume tim used the old timer interrupts used in old pcs back ...
by steveg22
Wed Aug 06, 2014 2:11 am
Forum: ZZT General
Topic: zzt on the web
Replies: 18
Views: 10667

Re: zzt on the web

well not really. id assume people would want to upload files. i was hoping to do one better: this site already has a massive collection. how hard would it be to access that collection so all my app had to do was connect, authenticate, download and play...all without ever touching your hard drive. it...
by steveg22
Tue Aug 05, 2014 6:49 pm
Forum: ZZT General
Topic: zzt on the web
Replies: 18
Views: 10667

Re: zzt on the web

Thanks for the links, will give a view when I get off work. Ya I know some of the 'behaviors' some of the objects have, not my first try at this. I have the mystical winds encyclopedia on hand to help me out with the dirty details. As for zips, I will have to play with that. For now I want to keep t...
by steveg22
Tue Aug 05, 2014 6:54 am
Forum: ZZT General
Topic: zzt on the web
Replies: 18
Views: 10667

Re: zzt on the web

apparently javascript can run the pc speaker just like the old days...gonna have to work on my chiptuning ;)
by steveg22
Tue Aug 05, 2014 2:47 am
Forum: ZZT General
Topic: zzt on the web
Replies: 18
Views: 10667

zzt on the web

a while ago i noticed a github repository, someone actually tried to make a zzt clone on the web that was also...an MMO. i dont know what the purpose was for that, but the fact it was mostly written in javascript got my attention. then i saw how he was handling the zzt levels and i was like...uhhhh....
by steveg22
Mon Aug 04, 2014 5:59 pm
Forum: ZZT General
Topic: Anyone have a copy of the whole Mystical Winds Encyclopedia?
Replies: 4
Views: 5164

Re: Anyone have a copy of the whole Mystical Winds Encyclope

sorry for the necro but ive been trying to track this file down as well...any links i can get to grab the encyclopedia? please?

edit:oops.found it in the recent uploads. ;p