Search found 28 matches
- Tue Jul 13, 2010 11:37 am
- Forum: ZZT Projects
- Topic: Final Fantasy VII Demake (7-Day Roguelike contest)
- Replies: 2
- Views: 6822
- Tue Jul 21, 2009 4:15 pm
- Forum: Videogames
- Topic: The Freeware Thread
- Replies: 149
- Views: 85609
Excellent, I'll check the Saboteur remake out. I loved that game. Possibly the biggest sprites I saw on the spectrum.Commodore wrote: Also from a guy who did a faithful remake of the 8-bit computer game Saboteur, there's a Dizzy GCS.
- Tue Jul 21, 2009 4:02 pm
- Forum: ZZT Projects
- Topic: Zombie Attack
- Replies: 20
- Views: 15163
- Mon Jul 13, 2009 9:36 am
- Forum: Videogames
- Topic: The Freeware Thread
- Replies: 149
- Views: 85609
- Fri May 29, 2009 2:23 pm
- Forum: ZZT General
- Topic: #LOCKing queries
- Replies: 8
- Views: 3962
I've sorted the problem now. Having looked at it carefully, I still couldn't determine why the lock was occurring, but I did see where. I realised, however, that the bit of code where the lock was occurring was (conveniently) one of only two bits that weren't affected by the problem that required th...
- Wed May 27, 2009 12:05 am
- Forum: ZZT General
- Topic: ZZT mentioned on Slashdot
- Replies: 14
- Views: 5544
- Wed May 27, 2009 12:00 am
- Forum: ZZT General
- Topic: #LOCKing queries
- Replies: 8
- Views: 3962
#LOCKing queries
I have managed to fix a fairly major and commonly occurring bug in a game I am making through the use of #lock. This is good, but in certain (consistent, known, repeatable) circumstances, it leaves the player-controlled object that serves as the game's main character locked and frozen to the spot, e...
- Tue May 26, 2009 7:12 pm
- Forum: ZZT General
- Topic: Help a n00b
- Replies: 30
- Views: 11331
Thanks for that Robert. The game will have 23 boards. I am doing 2 phases of beta-testing; one next week of the engine and another a month or so after of the actual levels. The engine stuff is pretty much in hand, but if you could PM me your email address it'd be great to have you on board for the s...
- Tue May 26, 2009 10:53 am
- Forum: ZZT General
- Topic: Fake walls that look like solids?
- Replies: 22
- Views: 9600
- Tue May 26, 2009 8:32 am
- Forum: ZZT General
- Topic: Fake walls that look like solids?
- Replies: 22
- Views: 9600
Fake walls that look like solids?
I was just wondering if anyone knew whether or not it was possible to make walls which look the same as the (default/original shade of) blue solid walls, but function just like fake walls (or empty spaces in general) for the purposes of #if blocked detection from adjacent squares. I've checked sever...
- Mon May 25, 2009 11:31 pm
- Forum: ZZT General
- Topic: Help a n00b
- Replies: 30
- Views: 11331
Minefall Update: Work on the engine is nearly complete; having to now be very disciplined not to just launch into full blown level design until last couple of bugs sorted. Commodore on board for beta testing. Slightly ahead of schedule in terms of completion... :D Moomin Update: Have collected 5 Moo...
- Sat May 23, 2009 9:50 pm
- Forum: ZZT General
- Topic: Collaborative Game Idea
- Replies: 244
- Views: 87188
Yep, I'm up for that. Nupanick, or whoever is running this now, please allocate me a room.Commodore wrote: Maybe Ceri JC would contribute a board?
I've not read the whole thread yet, which page are the actual final rules/theme being used (as opposed to the theoretical ones which were being touted early on)?
- Sat May 23, 2009 9:30 pm
- Forum: ZZT General
- Topic: Help a n00b
- Replies: 30
- Views: 11331
- Sat May 23, 2009 8:58 am
- Forum: ZZT General
- Topic: Help a n00b
- Replies: 30
- Views: 11331
sometimes i just can't help myself i actually only read the moomin books for the first time a couple of christmases ago, although i always liked them in other media. they've aged fantastically and i enjoyed them a lot (i will seriously fight anyone who tries to make fun of me for reading and enjoyi...
- Fri May 22, 2009 11:23 pm
- Forum: Videogames
- Topic: Insanity - ZZT/Roguelike
- Replies: 2
- Views: 6172