Search found 32 matches

by Truncheon
Sun Jan 01, 2012 11:35 am
Forum: ZZT Clones and Editors
Topic: ZZT succcessor
Replies: 7
Views: 10735

ZZT succcessor

I would like to gather information about what the community would theoretically like to see in a successor to ZZT. I've collected a few examples already: Objects should be able to detect what they're blocked by Replace built in enemies with one generic enemy Allow :shot messages at point-blank range...
by Truncheon
Sat Dec 31, 2011 3:26 am
Forum: ZZT General
Topic: Adding new commands to ZZT-OOP without breaking older games
Replies: 16
Views: 12698

Re:

ZZT is not coded well and doesn't have a lot of features. Its limitations are at times really unusual. But that's why we love it. These kinds of limitations are what brings creativity out of people. I like to relate it to the demoscene. People are still creating demos for the Commodore 64 and the S...
by Truncheon
Thu Apr 28, 2011 6:15 am
Forum: ZZT General
Topic: Adding new commands to ZZT-OOP without breaking older games
Replies: 16
Views: 12698

What extensions are you planning? Whatever the community needs/wants, plus a few commands of my own. Also introducing a new item element which can be created in the following way: You create a scroll using the original editor. In the scroll you put the command: #become item [char] [colour] [id] (En...
by Truncheon
Sun Apr 24, 2011 10:13 pm
Forum: ZZT General
Topic: Adding new commands to ZZT-OOP without breaking older games
Replies: 16
Views: 12698

Adding new commands to ZZT-OOP without breaking older games

Hi there. I'm thinking about writing a ZZT emulator (for windows and linux). It won't have an editor this time (you'll just use the old ZZT editor, or kevedit for editing). But it will hopefully play all legacy ZZT games without any problems. I'll try to emulate some of the bugs, as well, like the s...
by Truncheon
Fri Apr 16, 2010 4:11 pm
Forum: Goth Topic
Topic: Polish president, officials dead in plane crash
Replies: 14
Views: 11446

This news event would have been much more exciting if the UK Cabinet had been on the plane when it crashed.

:icannotcontrol:
by Truncheon
Thu Nov 12, 2009 9:35 pm
Forum: ZZT Clones and Editors
Topic: cordon
Replies: 43
Views: 36037

Cancer? Oh no.
by Truncheon
Sun Nov 01, 2009 4:28 am
Forum: ZZT Clones and Editors
Topic: cordon
Replies: 43
Views: 36037

I was suggesting that the board command could be abused for such a purpose, yes. Are you having problems?
by Truncheon
Thu Oct 29, 2009 2:52 am
Forum: ZZT Clones and Editors
Topic: cordon
Replies: 43
Views: 36037

:icannotcontrol:
by Truncheon
Wed Oct 28, 2009 9:33 pm
Forum: ZZT Clones and Editors
Topic: cordon
Replies: 43
Views: 36037

UPDATE (beta 3) * fixed an efficiency problem with the way flag values are retrieved * fixed problem with the way chars between 0 and 32 are saved to file * added duplicator support * '!' links can now appear after an #if statement on the same line * filenames are now automatically suffixed with &qu...
by Truncheon
Wed Oct 28, 2009 9:32 pm
Forum: ZZT Clones and Editors
Topic: cordon
Replies: 43
Views: 36037

Jotz wrote:I like how this is progressing. This may be my new GCS of choice.
:agh:
by Truncheon
Wed Oct 28, 2009 9:31 pm
Forum: ZZT Clones and Editors
Topic: cordon
Replies: 43
Views: 36037

:agh:
by Truncheon
Mon Oct 26, 2009 4:14 am
Forum: Goth Topic
Topic: windows 7 sucks donkey dick and vista is its bitch
Replies: 7
Views: 4237

hear! hear!

:icannotcontrol:
by Truncheon
Mon Oct 26, 2009 4:13 am
Forum: Goth Topic
Topic: windows 7
Replies: 36
Views: 19142

I'm still using XP :p

I don't like all this bloatware Microsoft are releasing.
by Truncheon
Mon Oct 19, 2009 9:28 pm
Forum: ZZT Clones and Editors
Topic: cordon
Replies: 43
Views: 36037

A FEW CHANGES (beta r2) * fixed the text processor - chars between 0 and 32 are now exported to textfile in a safe manner * fixed bug in FF loader - no more seg faults * changed text output - a single line of OOP text displays on the hud, instead of in the text box * added #cut command, for toggling...
by Truncheon
Fri Oct 16, 2009 6:51 pm
Forum: ZZT Clones and Editors
Topic: cordon
Replies: 43
Views: 36037

NEW RELEASE UPDATE (beta revision 1) * fixed bug in the code to move player (when pushers and others move into the player) * fixed subtle problem with #walk mode * fixed a problem with re-enter coordinates * added changes to the text editor, making it less time consuming to use * added code for invi...