Search found 153 matches

by InfoSponge
Wed Nov 26, 2008 4:21 am
Forum: ZZT General
Topic: Collaborative Game Idea
Replies: 244
Views: 91475

OK I ADMIT IT, I'VE BEEN SLACKING
by InfoSponge
Thu Nov 20, 2008 3:40 am
Forum: ZZT General
Topic: Collaborative Game Idea
Replies: 244
Views: 91475

InfoSponge status:

Graphics done.
Puzzle figured out.
ZZT-OOP programming maybe 1/3 - 1/2 done.
by InfoSponge
Wed Nov 19, 2008 5:26 pm
Forum: ZZT Projects
Topic: I should make something
Replies: 37
Views: 33519

*shrug*
the less i know about it
the less i can be excited about
by InfoSponge
Tue Nov 18, 2008 8:37 pm
Forum: ZZT Projects
Topic: I should make something
Replies: 37
Views: 33519

whatever, whenever.
just let me know.
by InfoSponge
Tue Nov 18, 2008 6:24 pm
Forum: ZZT Projects
Topic: I should make something
Replies: 37
Views: 33519

Quantum P. wrote:I could use another beta-tester.
:keen:
by InfoSponge
Tue Nov 18, 2008 6:22 pm
Forum: ZZT Projects
Topic: One Bon Bon is Poison
Replies: 10
Views: 6336

no, it's undeeeaaaaadddddd :agh:
by InfoSponge
Fri Nov 14, 2008 9:13 pm
Forum: ZZT General
Topic: ZZT-OOP interfacing with expanded color pallette
Replies: 5
Views: 3669

:( :(

:911:
by InfoSponge
Fri Nov 14, 2008 6:02 am
Forum: ZZT General
Topic: Collaborative Game Idea
Replies: 244
Views: 91475

Nupanick wrote:or else just all be in the same chatroom, so we can comment on each other's work as we play.
this, at the least
by InfoSponge
Fri Nov 14, 2008 6:00 am
Forum: ZZT General
Topic: ZZT-OOP interfacing with expanded color pallette
Replies: 5
Views: 3669

:/ what do I do if it's black (or grey, I guess)? can anything be done?
by InfoSponge
Thu Nov 13, 2008 8:39 pm
Forum: ZZT General
Topic: ZZT-OOP interfacing with expanded color pallette
Replies: 5
Views: 3669

ZZT-OOP interfacing with expanded color pallette

So uh, I'm still a bit new with all this STK fanciness, and expanded colors and whatnot. But, uh, basically, my question is how I refer to fakes that are a blend of colors in ZZT-OOP. So, say I've got a patch of black with loose purple dots (ASCII Char 176, I think it's invisible or whatever) that m...
by InfoSponge
Tue Nov 11, 2008 11:09 pm
Forum: ZZT Projects
Topic: PBHHT
Replies: 30
Views: 15534

If nothing else, I suggest taking a quick trip through ZZT Syndromes , and for additional reading, maybe some ZZT Crimes . To get a really good sense of how ZZT games have evolved beyond Tim Sweeny's original levels, you really just need to play a shit-ton of other people's games. But uh, that also ...
by InfoSponge
Tue Nov 11, 2008 10:57 pm
Forum: ZZT General
Topic: The ZZT Exploits/Tricks Thread
Replies: 21
Views: 8900

it empowers the title board with some mystical shit
by InfoSponge
Tue Nov 11, 2008 6:47 pm
Forum: ZZT Projects
Topic: PBHHT
Replies: 30
Views: 15534

:adomisfreewareyoudontneedacrackorserialnumbertopl Okay. Well. Everyone has to start somewhere. If you're going to make some ZZT games, you must (and I do mean must ) at least play through a few of the more famous (because they were more successful) ZZT games. You would begin to realize that they ar...
by InfoSponge
Sun Nov 09, 2008 3:30 pm
Forum: ZZT General
Topic: Collaborative Game Idea
Replies: 244
Views: 91475

deadlines are for chumps

that being said when is this shit due?

ps mine's almost done

pps that was a lie

ppps or was it ._.
by InfoSponge
Sat Nov 08, 2008 10:43 pm
Forum: ZZT General
Topic: Barack Obama should make a new ZZT game
Replies: 22
Views: 9163

twist ending now that that other twist has made you let your guard down: Schrödinger's cat & pancakae are the same person.