Search found 5 matches

by Ian Plastic
Tue Nov 20, 2007 5:52 pm
Forum: ZZT General
Topic: n00b ZZT-OOP question about #give time
Replies: 11
Views: 4775

You know what the enter board trick would be useful for?

If you wanted to play a short 5-second tune every time the player entered a city.
by Ian Plastic
Sun Nov 18, 2007 3:08 am
Forum: ZZT General
Topic: n00b ZZT-OOP question about #give time
Replies: 11
Views: 4775

Some food for thought, though. I believe that the countdown doesn't start if you mess with time. I ran the following program: #cycle 1 #give time 100 /i/i/i/i/i/i/i/i/i/i/i/i/i #take time 99 bob There is not a countdown. #end :bob There is a countdown. And it resulted in "There is not a countdo...
by Ian Plastic
Sun Nov 18, 2007 2:57 am
Forum: ZZT General
Topic: n00b ZZT-OOP question about #give time
Replies: 11
Views: 4775

An RPG battle engine or some other one-board minigame, maybe. But the reason I asked in the first place was because I'm looking to make optimal use of as many universal (trans-board) counters as possible, so time doesn't interest me as much anymore. I'm sure I'll think of some place for it though.
by Ian Plastic
Sun Nov 18, 2007 1:19 am
Forum: ZZT General
Topic: n00b ZZT-OOP question about #give time
Replies: 11
Views: 4775

Thanks guys. Good to know.
by Ian Plastic
Sat Nov 17, 2007 10:52 pm
Forum: ZZT General
Topic: n00b ZZT-OOP question about #give time
Replies: 11
Views: 4775

n00b ZZT-OOP question about #give time

Are there any differences between time and the other #give/#take items (health, ammo, etc)?

For example, if I create a game devoid of boards with a time limit, can time be used as just another counter, or does it act funny?