Search found 4 matches
- Mon Nov 12, 2007 7:46 pm
- Forum: ZZT General
- Topic: Brainfuck Interpreter in ZZT-OOP
- Replies: 7
- Views: 4505
Hmm. I'm a bit disappointed that my interpreter isn't as original as I thought it was. It does have a couple of advantages over wil's, such as displaying your program symbolically rather than as just colors. But wil manages to get 3 bits per square rather than 1. I thought about how to use that extr...
- Mon Nov 12, 2007 8:45 am
- Forum: ZZT General
- Topic: Brainfuck Interpreter in ZZT-OOP
- Replies: 7
- Views: 4505
Well, since there was at least one reply, I uploaded it to the archive. When I did, I noticed that I violate the >10kB rule as well. Regardless, until the database is updated and a decision is made as to whether to make an exception in my case, you can find a copy at: http://www.anotbnotornot.com/br...
- Mon Nov 12, 2007 6:18 am
- Forum: ZZT General
- Topic: Brainfuck Interpreter in ZZT-OOP
- Replies: 7
- Views: 4505
It can accept at most 116 BF instructions in a program. (With a slight tweak, this could be increased to 120). The memory consists of 54 8-bit cells. (Likewise expandable to 60 with a slight modification). The main limitation is that the only way that I've found of storing the information is using p...
- Mon Nov 12, 2007 5:19 am
- Forum: ZZT General
- Topic: Brainfuck Interpreter in ZZT-OOP
- Replies: 7
- Views: 4505
Brainfuck Interpreter in ZZT-OOP
A while back I wrote a Brainfuck interpreter in ZZT as a programming challenge and for nostalgia's sake. It doesn't really use any special ascii-graphics and it isn't really a game, so I wanted to check before submitting it. Is there any interest? If you don't know, brainfuck is a minimalistic esote...