Search found 23 matches
- Fri Aug 10, 2007 7:18 pm
- Forum: ZZT Projects
- Topic: It starts...
- Replies: 41
- Views: 18830
Okay, yet another update, but I won't post it right now. I've tested the same program with fewer objects... This time two guards in a VERY squeezed-in alleyway with two range objects on either side, but there is some rubble keeping them from seeing too far. They patrol at the same time and all share...
- Tue Aug 07, 2007 6:39 pm
- Forum: ZZT Projects
- Topic: It starts...
- Replies: 41
- Views: 18830
Nope, no problem. The lights are visible on the sides of buildings and can even be shot at, thereby removing a problem. I think I'll update it again after this post so the guard is alerted by the lights blowing out. Another 'CAUTION' mode if you will. Anyways, here's what I got so far, in basic term...
- Tue Aug 07, 2007 5:24 pm
- Forum: ZZT Projects
- Topic: It starts...
- Replies: 41
- Views: 18830
Hmm
Okay, it's been a long time since I've updated but here it finally is. I've spent the month working on a few other projects but kept thinking about ways to make STAIN a little less... Big. I have the answer now! I've developed a second version of the engine that doesn't utilize so many range objects...
- Sun Jul 08, 2007 9:56 pm
- Forum: ZZT Projects
- Topic: It starts...
- Replies: 41
- Views: 18830
Okay, I think I know where to go with this. It's been a week since I last worked on it but that was because I wasn't home. So now I'm back and preparing to work a little more with the programming. I'll try and keep the 'mashing' limited especially on the range objects who need their speed, but I'll ...
- Thu Jun 28, 2007 8:14 pm
- Forum: ZZT Projects
- Topic: It starts...
- Replies: 41
- Views: 18830
Alright, still working on it. Can't get anything to upload off of this computer (I'm using my laptop since I'm out of town and it crashes when I try to upload or download things without using a CD). I'm using a rewritable CD to put the newest changes to and then I'll put it on my good computer back ...
- Wed Jun 27, 2007 5:43 pm
- Forum: ZZT Projects
- Topic: It starts...
- Replies: 41
- Views: 18830
Sorry, long time since I've been making updates. I'll be using Eccentrix to upload my ZZT files now since it takes ZIP files as well. I've been out of town and running around a lot. I've been trying out the stealth engine again... I'm currently editing the lines so that memory space can be saved. To...
- Sun Jun 24, 2007 2:40 pm
- Forum: ZZT Projects
- Topic: It starts...
- Replies: 41
- Views: 18830
You're probably right. It was impossible (or so required so much space it wasn't worth it) to do that. Maybe the removal of that engine plus the player clone will really help the space of the file. While I like the silencer engine idea I also have a feeling this will take up too much space as the gu...
- Sun Jun 24, 2007 4:12 am
- Forum: ZZT Projects
- Topic: It starts...
- Replies: 41
- Views: 18830
Holy crap! I found out STAIN's engine is now at the limit of 40kb. Not all features will be found all at once in the game release, and hopefully a lot of it will be toned down. I'll make a new engine file that will show the toned down version. Generally the guard object will be changed to have less ...
- Sun Jun 24, 2007 3:29 am
- Forum: ZZT Projects
- Topic: It starts...
- Replies: 41
- Views: 18830
- Sun Jun 24, 2007 1:43 am
- Forum: ZZT Projects
- Topic: It starts...
- Replies: 41
- Views: 18830
Thanks, engines was always my thing as well, best I think was skate 2. But I decided to move to programming in actually programming languages, which by the sound of things you could easily do. I think I will go work on a zzt engine... Good luck, can't wait to see the end result. I'd be very interes...
- Sun Jun 24, 2007 1:06 am
- Forum: ZZT Projects
- Topic: It starts...
- Replies: 41
- Views: 18830
I'll have to try this when I get home from the library. It has some of the ideas i've worked into my wolfenstein game. Especially if those range objects you are talking about are lines of objects in the walls checking for #allignement. I send guards on a patrol path and activate the wall objects wh...
- Sat Jun 23, 2007 4:31 pm
- Forum: ZZT Projects
- Topic: It starts...
- Replies: 41
- Views: 18830
if you're using windows kevedit, you can see your invisible objects at all times in the editor if you make them blinking black on black. You can use ctrl+t to change an object's colour. just saying if you're finding that annoying. Yeah, I already knew that. Used it to count my objects, but otherwis...
- Sat Jun 23, 2007 1:24 pm
- Forum: ZZT Projects
- Topic: It starts...
- Replies: 41
- Views: 18830
Okay, the updated version of the engine is up. Not totally complete yet, but I want everyone to see what I've done so far and comment! STAIN Alpha Engine Update Hi, I have tried the stealth idea before, though never used any of the ideas in games. I have used a lighting engine, where you can hide in...
- Sat Jun 23, 2007 1:05 pm
- Forum: ZZT Projects
- Topic: It starts...
- Replies: 41
- Views: 18830
STAIN Engine Updates #1
Here's the current updates to my engine. They'll have some profound effect in gameplay. 1) Tappable walls, like the boulder which can attract attention from the guard. Both wall edges work (due to a code I added using the disturbance object for the birds moving in to replace the wall the bird places...
- Sat Jun 23, 2007 10:19 am
- Forum: ZZT Projects
- Topic: It starts...
- Replies: 41
- Views: 18830
the @range objects seem to get in the way of the player's bullets and also push him around, though. Bah, I noticed that too. I think I uploaded the previous first-time engine. I'll update it real quick... The @range objects are supposed to die or disappear as long as the guard is in alert mode as t...