Search found 5 matches
- Sat Mar 31, 2007 1:59 am
- Forum: ZZT General
- Topic: Flag Limits
- Replies: 23
- Views: 8131
- Fri Mar 30, 2007 11:48 pm
- Forum: ZZT General
- Topic: Flag Limits
- Replies: 23
- Views: 8131
Yes, please do share, im interested in what you have to show. Also, using counters to track thirst would lend itself to certain abuses in the current model I have. In the game's current state, you can find fresh water sources in the form of streams that you can repeadetly drink from (the stream itse...
- Fri Mar 30, 2007 7:49 pm
- Forum: ZZT General
- Topic: Flag Limits
- Replies: 23
- Views: 8131
I'm not sure what you mean by counters. Do you mean gems, keys, etc? My thirst code is something like this, cant remember exactly @Thirst #End :check #Cycle 255 #IF not thirst Begin1 #IF thirst A #check #End :A #Clear thirst #Begin1 #End :Begin1 #If Not level1 set level1 #Begin2 #end :Begin2 #If Thi...
- Fri Mar 30, 2007 7:11 pm
- Forum: ZZT General
- Topic: Flag Limits
- Replies: 23
- Views: 8131
My game idea is a scenario where you are stranded on a desert island. I have a good chunk of the game already made. I don't know how creative I can get with the flags, because my inventory system hogs a good portion, if not all of them. In addition to that, I have at least one or two flags tracking ...
- Fri Mar 30, 2007 10:20 am
- Forum: ZZT General
- Topic: Flag Limits
- Replies: 23
- Views: 8131
Flag Limits
Is there any editor or version of ZZT that will lift the flag limit? I'm sure this has been asked before but my searches were fruitless. This flag limit is completely ruining my game idea. :-(