Search found 3 matches
- Tue Dec 26, 2006 4:31 am
- Forum: ZZT General
- Topic: Needing a Bit of OOP Helpage
- Replies: 11
- Views: 4209
- Sun Dec 24, 2006 8:56 am
- Forum: ZZT General
- Topic: Needing a Bit of OOP Helpage
- Replies: 11
- Views: 4209
Hmm. Just tried that, changing it to: #if not RxL1 #nocard but it still does the same. When the flag is NOT set, the door opens, but when the flag IS set, the door stays shut. I don't have more than nine flags 'cus this is the starting map.. this is what frustrates me so much. I've got all this game...
- Sun Dec 24, 2006 8:11 am
- Forum: ZZT General
- Topic: Needing a Bit of OOP Helpage
- Replies: 11
- Views: 4209
Needing a Bit of OOP Helpage
I've played a lot of ZZT and am trying to make my own game. It's going to involve lots of item-Flags, but I've come up against a snag right from the gate. There's a door which is supposed to check for a flag (RxK1), which stands for a keycard. If the flag's set, then the door is supposed to open. If...