It's automatically assigned to new posters; you can change it on the front page while logged in (the "sucks" hyperlink).
Anyways hi
Search found 369 matches
- Thu Mar 27, 2008 7:43 pm
- Forum: ZZT General
- Topic: I need some help....
- Replies: 6
- Views: 4505
- Tue Mar 25, 2008 8:09 pm
- Forum: Vvltvre Kvltvre >:[
- Topic: The Video Thread
- Replies: 394
- Views: 132773
- Fri Mar 14, 2008 5:50 pm
- Forum: ZZT General
- Topic: Nuero Quest
- Replies: 8
- Views: 4725
- Fri Mar 14, 2008 2:14 am
- Forum: ZZT General
- Topic: Nuero Quest
- Replies: 8
- Views: 4725
- Tue Mar 11, 2008 2:19 pm
- Forum: ZZT General
- Topic: blinkwalls
- Replies: 18
- Views: 8514
<s>nanobot figured it out a while back but i can't find his post because his username is some random number: zap the wall, make an object walk into the sidebar and stop, that object tells a cleanup object to fix the yellow border, save, restore</s> http://i197.photobucket.com/albums/aa269/BigBeefBur...
- Mon Mar 10, 2008 9:49 pm
- Forum: ZZT General
- Topic: blinkwalls
- Replies: 18
- Views: 8514
?zap a board edge, send an object into it, and you can still interact with it. Save the game and reload. It's gone, and you can't interact with it anymore - even though the object code is still there. can move an object into the sidebar and reach it with #send (in some spots, it crashed or energize...
- Mon Mar 10, 2008 7:43 pm
- Forum: ZZT General
- Topic: blinkwalls
- Replies: 18
- Views: 8514
- Fri Mar 07, 2008 2:48 am
- Forum: ZZT General
- Topic: blinkwalls
- Replies: 18
- Views: 8514
- Thu Mar 06, 2008 8:09 pm
- Forum: ZZT General
- Topic: blinkwalls
- Replies: 18
- Views: 8514
blinkwalls
if you hit by a blinkwall, and there is a wall to the right, you get pushed onto the wall, but if you are blocked both on the east and west sides you die instantly
WHY
WHY
- Wed Mar 05, 2008 6:57 pm
- Forum: Goth Topic
- Topic: And If I Ever Lose Those Balls
- Replies: 614
- Views: 190481
- Sun Mar 02, 2008 11:35 am
- Forum: ZZT General
- Topic: more people
- Replies: 139
- Views: 49035
Obscure historical baggage and poop humour is now part of ZZT whether we like it or not. When I see a catalog of nonexistant games or references to people I don't know, it's kind of annoying, but whatever, these weren't made for me/you/us. (2000 games can hold a lot of injokes) anyways, games The Me...
- Wed Feb 27, 2008 4:46 am
- Forum: ZZT General
- Topic: more people
- Replies: 139
- Views: 49035
- Tue Feb 26, 2008 11:05 am
- Forum: ZZT General
- Topic: Nanogame exhibition: Single-board ZZT games. ~Tilde.
- Replies: 22
- Views: 9840
nanugame http://zzt.org/upload//furysriv.zip
- Mon Feb 25, 2008 10:30 pm
- Forum: ZZT General
- Topic: more people
- Replies: 139
- Views: 49035
Re: A completely new game just like the old one?
Hey, here's an idea: Make an entirely new game, inspired by ZZT and that entertains the same sort of person, but make it in Flash or Java so it can be embedded in a webpage. Then new users wouldn't have to mess with finding ZZT and a good game and possibly DosBox if they want to use a mac or linux ...
- Mon Feb 25, 2008 7:11 am
- Forum: ZZT Clones and Editors
- Topic: Zap
- Replies: 156
- Views: 89406