Search found 18 matches
- Mon Dec 29, 2003 10:51 pm
- Forum: ZZT Clones and Editors
- Topic: KevEdit users wanted
- Replies: 26
- Views: 15353
- Thu Dec 25, 2003 9:09 pm
- Forum: ZZT Clones and Editors
- Topic: KevEdit users wanted
- Replies: 26
- Views: 15353
Woah, Nanobot, you haven't been around for almost as long as I haven't. Thanks for the feedback. Making kevedit help files is easy. It uses the same format as ZZT, with a few extensions. Just stick .hlp files in the same folder as kevedit.exe, and you can link to them with syntax like: !-filename;Te...
- Tue Dec 23, 2003 5:41 am
- Forum: ZZT Clones and Editors
- Topic: KevEdit users wanted
- Replies: 26
- Views: 15353
The F4 text entry bug has long been fixed, but never released. Sorry. I'm working on sprucing up the scrolling dialogs like the file and board dialogs right now. These were all built on the same code base, making it very hard to do special things like jump to a filename by pressing the first charact...
- Sat Dec 20, 2003 12:01 am
- Forum: ZZT Clones and Editors
- Topic: KevEdit users wanted
- Replies: 26
- Views: 15353
- Fri Dec 19, 2003 12:18 am
- Forum: ZZT Clones and Editors
- Topic: KevEdit users wanted
- Replies: 26
- Views: 15353
- Thu Dec 18, 2003 2:40 am
- Forum: ZZT Clones and Editors
- Topic: KevEdit users wanted
- Replies: 26
- Views: 15353
- Tue Dec 16, 2003 10:06 pm
- Forum: ZZT Clones and Editors
- Topic: KevEdit users wanted
- Replies: 26
- Views: 15353
KevEdit users wanted
I'm getting tired of the ancient ZZTAE vs. KevEdit debate. The truth is, neither editor is clearly superior. I can't do anything for ZZTAE, so I do what I can to make KevEdit its best, but I can't do everything. KevEdit is more difficult to use than ZZTAE. But once you get used to it, you can do man...
- Thu Oct 23, 2003 7:19 pm
- Forum: ZZT Clones and Editors
- Topic: ZZT editor improvements
- Replies: 50
- Views: 29321
I just spent an hour thoroughly answering all your questions, and then my browser crashed. I had copied everything to the clipboard in case that happened, but then every application I tried pasting to crashed too. So you get the short version instead: The code has to be human readable. A dialog woul...
- Wed Oct 22, 2003 9:21 pm
- Forum: ZZT Clones and Editors
- Topic: ZZT editor improvements
- Replies: 50
- Views: 29321
- Mon Oct 20, 2003 9:15 pm
- Forum: ZZT General
- Topic: Object Duplication
- Replies: 14
- Views: 8105
- Mon Oct 20, 2003 6:22 pm
- Forum: ZZT Clones and Editors
- Topic: ZZT editor improvements
- Replies: 50
- Views: 29321
okay after reading this i'm pretty sure this entire thread is a big joke between all the posters to make up a whole bunch of shit that sounds real. Actually, I'm seriously interested in implementing this. Don't expect anything right away, though -- school is pretty rough right now. Besides, this is...
- Fri Oct 17, 2003 6:15 pm
- Forum: ZZT Clones and Editors
- Topic: ZZT editor improvements
- Replies: 50
- Views: 29321
Excellent idea, CyQ. A simple XOR of each character (ignoring newlines) should be good enough, since this is just a precaution, not a security measure. That will make it very simple. Comparing the previously generated code to whatever would be generated is definitely overkill. It costs too much time...
- Wed Oct 15, 2003 8:37 pm
- Forum: ZZT Clones and Editors
- Topic: ZZT editor improvements
- Replies: 50
- Views: 29321
I just took a look at how ibag works, and don't know if integrating ibag is a good idea. It generates some external files for sharing across boards and is really much more complicated than I care to deal with. Maybe some other time. I don't think requiring globals to be in the first object would be ...
- Wed Oct 15, 2003 8:10 pm
- Forum: ZZT Clones and Editors
- Topic: ZZT editor improvements
- Replies: 50
- Views: 29321
Hmmm... I like using %set for marquees (not %label value because that could conflict with future % command keywords), but it takes up too much space and doesn't resemble anything in ZZT-OOP. Let's see what options we need. We can ditch cycle because you can just use a #cycle command yourself if nece...
- Wed Oct 15, 2003 6:26 pm
- Forum: ZZT Clones and Editors
- Topic: ZZT editor improvements
- Replies: 50
- Views: 29321
I was thinking more along the lines of generating complex multi-line code; things like marquees and inventory systems. But I can see the use of single-line shortcuts, especially in the example you give. Just to be precise, when the editor loads an object with shortcuts, it finds all lines matching t...