Search found 18 matches

by 105
Mon Dec 29, 2003 10:51 pm
Forum: ZZT Clones and Editors
Topic: KevEdit users wanted
Replies: 26
Views: 15353

Yes, anything on the F3 menu that has stats is created without them in 0.5.0, because when I rewrote the menu code I stupidly thought to myself, "terrain doesn't have stats, so nothing on the terrain menu needs stats created for it. I'll omit the 3 lines of code to do this and make KevEdit run ...
by 105
Thu Dec 25, 2003 9:09 pm
Forum: ZZT Clones and Editors
Topic: KevEdit users wanted
Replies: 26
Views: 15353

Woah, Nanobot, you haven't been around for almost as long as I haven't. Thanks for the feedback. Making kevedit help files is easy. It uses the same format as ZZT, with a few extensions. Just stick .hlp files in the same folder as kevedit.exe, and you can link to them with syntax like: !-filename;Te...
by 105
Tue Dec 23, 2003 5:41 am
Forum: ZZT Clones and Editors
Topic: KevEdit users wanted
Replies: 26
Views: 15353

The F4 text entry bug has long been fixed, but never released. Sorry. I'm working on sprucing up the scrolling dialogs like the file and board dialogs right now. These were all built on the same code base, making it very hard to do special things like jump to a filename by pressing the first charact...
by 105
Sat Dec 20, 2003 12:01 am
Forum: ZZT Clones and Editors
Topic: KevEdit users wanted
Replies: 26
Views: 15353

Better music parsing would be nice, and I do hope to implement some basic "object code testing" feature eventually. Perhaps this would be a good way to get that started... Unfortuntely, KevEdit doesn't have a configuration file yet, and it's going to be tricky to do it in a cross-platform ...
by 105
Fri Dec 19, 2003 12:18 am
Forum: ZZT Clones and Editors
Topic: KevEdit users wanted
Replies: 26
Views: 15353

I didn't realize !msg;text was valid in an #if, but I guess it makes sense. I'll have to update the OOP parser. Thanks. Nobody seems to like the colour scheme (I've nick-named it "rusty"). I do have plans to make KevEdit theme-able in the works, but it's a pretty big overhaul. Editing the ...
by 105
Thu Dec 18, 2003 2:40 am
Forum: ZZT Clones and Editors
Topic: KevEdit users wanted
Replies: 26
Views: 15353

The DOS version of KevEdit is still available, and it lets windows handle fullscreen mode just like any other DOS program, if that's what you're after. Of course there are drawbacks to the DOS version...
by 105
Tue Dec 16, 2003 10:06 pm
Forum: ZZT Clones and Editors
Topic: KevEdit users wanted
Replies: 26
Views: 15353

KevEdit users wanted

I'm getting tired of the ancient ZZTAE vs. KevEdit debate. The truth is, neither editor is clearly superior. I can't do anything for ZZTAE, so I do what I can to make KevEdit its best, but I can't do everything. KevEdit is more difficult to use than ZZTAE. But once you get used to it, you can do man...
by 105
Thu Oct 23, 2003 7:19 pm
Forum: ZZT Clones and Editors
Topic: ZZT editor improvements
Replies: 50
Views: 29321

I just spent an hour thoroughly answering all your questions, and then my browser crashed. I had copied everything to the clipboard in case that happened, but then every application I tried pasting to crashed too. So you get the short version instead: The code has to be human readable. A dialog woul...
by 105
Wed Oct 22, 2003 9:21 pm
Forum: ZZT Clones and Editors
Topic: ZZT editor improvements
Replies: 50
Views: 29321

This would just be a semantic change, but what if we use the command "%use" in place of "%set". For example: %marquee 10 %use lborder < %use rborder > %use caps 1001 %use idles 3 Hello %end marquee And instead of "%set checksum 345A2", just "%checksum 245A2", ...
by 105
Mon Oct 20, 2003 9:15 pm
Forum: ZZT General
Topic: Object Duplication
Replies: 14
Views: 8105

If it helps, you can duplicated from a distance by modifying the xstep and ystep of a duplicator. There's more information on this in the KevEdit documention, I believe.
by 105
Mon Oct 20, 2003 6:22 pm
Forum: ZZT Clones and Editors
Topic: ZZT editor improvements
Replies: 50
Views: 29321

okay after reading this i'm pretty sure this entire thread is a big joke between all the posters to make up a whole bunch of shit that sounds real. Actually, I'm seriously interested in implementing this. Don't expect anything right away, though -- school is pretty rough right now. Besides, this is...
by 105
Fri Oct 17, 2003 6:15 pm
Forum: ZZT Clones and Editors
Topic: ZZT editor improvements
Replies: 50
Views: 29321

Excellent idea, CyQ. A simple XOR of each character (ignoring newlines) should be good enough, since this is just a precaution, not a security measure. That will make it very simple. Comparing the previously generated code to whatever would be generated is definitely overkill. It costs too much time...
by 105
Wed Oct 15, 2003 8:37 pm
Forum: ZZT Clones and Editors
Topic: ZZT editor improvements
Replies: 50
Views: 29321

I just took a look at how ibag works, and don't know if integrating ibag is a good idea. It generates some external files for sharing across boards and is really much more complicated than I care to deal with. Maybe some other time. I don't think requiring globals to be in the first object would be ...
by 105
Wed Oct 15, 2003 8:10 pm
Forum: ZZT Clones and Editors
Topic: ZZT editor improvements
Replies: 50
Views: 29321

Hmmm... I like using %set for marquees (not %label value because that could conflict with future % command keywords), but it takes up too much space and doesn't resemble anything in ZZT-OOP. Let's see what options we need. We can ditch cycle because you can just use a #cycle command yourself if nece...
by 105
Wed Oct 15, 2003 6:26 pm
Forum: ZZT Clones and Editors
Topic: ZZT editor improvements
Replies: 50
Views: 29321

I was thinking more along the lines of generating complex multi-line code; things like marquees and inventory systems. But I can see the use of single-line shortcuts, especially in the example you give. Just to be precise, when the editor loads an object with shortcuts, it finds all lines matching t...