Search found 36 matches
- Tue Jun 06, 2006 6:57 pm
- Forum: ZZT General
- Topic: Quine in ZZT-OOP
- Replies: 9
- Views: 4841
- Mon Jun 05, 2006 8:02 pm
- Forum: ZZT Clones and Editors
- Topic: DreamZZT 3.0.4-beta1 release
- Replies: 13
- Views: 7714
- Mon Jun 05, 2006 7:59 pm
- Forum: ZZT General
- Topic: Quine in ZZT-OOP
- Replies: 9
- Views: 4841
- Sun Jun 04, 2006 10:13 pm
- Forum: ZZT General
- Topic: ZZT: #endgame. A 'contest' lasting the entire summer.
- Replies: 121
- Views: 49265
- Fri Jun 02, 2006 7:28 pm
- Forum: ZZT General
- Topic: Made a ZZT game.
- Replies: 7
- Views: 3883
- Fri Jun 02, 2006 7:26 pm
- Forum: ZZT General
- Topic: What's your favorite ZZT sidescrolling engine?
- Replies: 25
- Views: 9318
If only we knew who the maker of Sid's Disaster was! Three cheers would be offered! ..Re: Forest of ZZT - I think it got mentioned on the first page? I know because I downloaded it based on his recommendation. It had some really interesting layouts, but the engine killed it a bit for me. I ended up ...
- Fri Jun 02, 2006 6:47 pm
- Forum: ZZT General
- Topic: What's your favorite ZZT sidescrolling engine?
- Replies: 25
- Views: 9318
- Fri Jun 02, 2006 5:12 am
- Forum: ZZT Clones and Editors
- Topic: Which editor to use for standard ZZT?
- Replies: 14
- Views: 12171
- Fri Jun 02, 2006 3:40 am
- Forum: ZZT Clones and Editors
- Topic: Which editor to use for standard ZZT?
- Replies: 14
- Views: 12171
- Fri Jun 02, 2006 2:16 am
- Forum: ZZT General
- Topic: ZZT: #endgame. A 'contest' lasting the entire summer.
- Replies: 121
- Views: 49265
- Fri Jun 02, 2006 12:51 am
- Forum: ZZT General
- Topic: What's your favorite ZZT sidescrolling engine?
- Replies: 25
- Views: 9318
To your knowledge, has anyone done a truly nonlinear ZZT sidescroller before?
Sid's disaster was nonlinear in that you had two routes you could take (We should have a lovefest for that game, it's well deserved), but I'm talking literally being able to go back and forth between one board and another.
Sid's disaster was nonlinear in that you had two routes you could take (We should have a lovefest for that game, it's well deserved), but I'm talking literally being able to go back and forth between one board and another.
- Thu Jun 01, 2006 10:11 pm
- Forum: ZZT Clones and Editors
- Topic: Which editor to use for standard ZZT?
- Replies: 14
- Views: 12171
Which editor to use for standard ZZT?
KevEdit or ZZTAE? I assume the two are largely similar, so what's the marginal advantage of each?
- Thu Jun 01, 2006 10:08 pm
- Forum: ZZT General
- Topic: Inventory Engine
- Replies: 14
- Views: 8161
- Thu Jun 01, 2006 8:28 pm
- Forum: ZZT General
- Topic: Inventory Engine
- Replies: 14
- Views: 8161
Fun fact: I invented the ZZT inventory engine (I think). ;p My only claim to fame! One improvement to the traditional inventory engine that I'd like to see someone do, if your game allows for it - a clear way of letting people know which objects are at all affectable by inventory objects and which a...
- Wed May 31, 2006 11:34 pm
- Forum: ZZT Clones and Editors
- Topic: DreamZZT 3.0.4-beta1 release
- Replies: 13
- Views: 7714