Asbestos Part 1 - The Dawning Programming errors: Just 1. On the board [phrance] East 1, in the triangular object, change #set level1 to #set lever2. Enjoy the cool title screen. You wake up after a dream telling you to go to the surface. WELCOME TO ASBESTOS! Home planet: Take the glass shard by the window, and get the key and box (200 health) in the closet. Go left. Go to the green circle (robot) and replace the broken crystal with the glass shard. Put your key in the keyhole and look at the terminal. The map and the employee control sections aren't important, but the sector information gives you your computer password. Go back right. Mess around with the computer if you want, but you need to use the alarm set-off (proggies). This lets you get the rope on this screen. Get it, and go back left. The guard has been called to the alarm, so tie the rope to the robot and send it over the jump. You can now cross the rope bridge, clear the corpse out of the way and get the keycard. Go back right. The keycard opens both doors, but the way up is blocked, so go into the south passage. Go left. Talk to the guy surrounded with blood to get a (necessary) hint. Snake is afraid of mustardized plants. Get the blood-covered squeeky toy. Go right. Talk to the psycho by the remote and he takes your squeeze toy and leaves. Get the remote and go to the dispenser. Get the eggs and mustard and go left. Mustardize the one living plant and talk to Snake. He runs away, breaks down two doors, grabs a set of bungee supplies and jumps. Since he broke down the bungee supply door, get some supplies and follow him down. The lower window will break. Go through the transporters and examine the bomb. Reno appears and says that the bomb will explode when someone touches it (FF7, anyone?) and that it will take out the suport pillar. Save and enter the escape hatch in the hallway. Reno: HP: 5 Attacks/damage: Reno spits upon you (10) Reno throws a penny off the Eiffel Tower (15) Reno hurls Sri Lanka (20) Reno chews your hair!(25) This guy's easy, he only has 5 HP! Reno directs to to the cave of surface-dwellers (the thing that looks like a pillar). Enter. Talk to Lombard and he reveals some of the twisted plot of Asbestos. Snag the gem and the box for 75 MP. The gem allows you to grow to level 0 (?) and learn Cure. You'll have to get the rest of the gems from the following planets: Light (done): Erth Fire: Sledgehammer Water: Raison Wind: Cabana World Earth: Phrance Darkness: Shadow You have to head to Shadow when you have all the other gems. You can then destroy Chaos. Go through the passage and go to Sledgehammer. Sledgehammer: Enter the settlement and talk to the first red guy you see, then the green guy. He reveals the situation on Sledgehammer and gives you a green key. Go north. Enter the larger building. Don't be daunted by the first door; it's unlocked. Get the fleck of metal. Talk to the green guy and give him the fleck. He gives you a metal slab. Press the button in the hamster room and hurl the slab at the wheel. It melts into a spoon. Spoon out some radioactive goo from the barrel and hold it up to the smoke detector. Get the yellow key. Open the yellow door and take the radiation suit. Put the suit over the guard's head and grab the security pass. Go back outside. Enter the smaller building. Insert 'your' card into the slot and press the big red button. Go back outside. Enter the larger building again. Enter the greeen passage. Talk to the ZZTers for a laugh, then enter the grey passage. Get the Fire Gem to grow to level 1 and learn Fire! Get the two boxes for 3 ethers and 150 HP. Go north. Save and talk to Lord Snee to fight him. Lord Snee: HP: 10 Attacks/damage: Snee gives you the heebie-jeebies (10) Snee throws a booger (15) Snee casts KIWI (20) Snee chews your hair (25) He should be fairly easy. Just kill him with Fire. Enter Raison. Raison: Enter the building. Look at the sign and Leera will ask you to stop the Shinra from killing the Giphs. Go back outside. Go north. Enter Shina Inc. Talk to the secretary to open the doors. Get the rope and press the red button. Open the box for 200 HP. Attach the rope to the wheel and attach the other end to the spinning robo-arm. Get the key-card by the sub and insert it in the slot. Get the white key and place it in a door-like thingie. Get the hammer. Hammer in the peg. Open the box for 20 MP and get the white key. Insert the white key in the other door-like thingie. Get the sub key and use it to unlock the sub hatch (dur). Enter the sub. Touch the door twice to open it. Touch the panel three times to open the lockers. Get the boxes for 300 HP, 100 MP and 2 ethers. Open the locker and get the wire clippers. Press the green button and clip the exposed wire. Crank the crank, take the scuba gear and exit via the hatch. Talk to the giph and it gives you the water gem, allowing you to grow to level 2 and learn Water! Save and go into the green passage to fight the master giph. Master Giph: HP: 40 Attacks/damage: Master Giph casts PSY WAVE (10) Master Giph spits acid (15) Master Giph casts PSY STORM (20) Master Giph casts OMEGA BEAM (300!) If he casts Omega Beam, just do yourself a favour and restore. Use water as much as you can, because he's got a lot of HP, and if he casts Omega Beam you're probably finished. After you run out of MP, save and swipe. If you miss, reload. Talk to the giph. The answers to his questions are: Cabana World Lombard 10 If you get them all on the first try, he gives you 10 ethers! Enter Cabana World. Cabana World: Enter the building with the broken window. Get 200 HP from the box, and talk to the blue guy. Now talk to the red guy, then open the safe (not any more!) for an ether and a green key. Open the green door and talk to the green guy. Enter the green passage. Watch the cool cinema (Team Rocket, anyone?) and enter the blue passage. Get 3 ethers, 50 MP and 100 HP from the boxes. Look at the computer. Talk to Vompy and enter the cyan passage. Enter the red passage. Touch the weird thing on the rope to get in. Touch the copyright sign to get a bloody crowbar. Enter the red passage. Enter the grey passage (you need the crowbar). Enter the grey passage. Get the donut and enter the grey passage. Enter the green passage. Give the donut to the guard. Open the door, take the axe and shut off the cameras with the panel. Enter the green passage. Enter the blue passage. Enter the red passage. Enter the blue passage. Enter the red passage. Chop down the balsa wood door and get the keycard. Enter the red passage. Enter the blue passage. Enter the red passage. Enter the blue passage. Enter the green passage. Open the door and grab the wind gem. It lets you grow to level 3 and learn Wind. Enter the green passage. Enter the blue passage. Use the transporter and enter the grey passage. Save and talk to the cop to fight him. Cop: HP: 10 Attacks/damage: Cop goes postal! Wait... (15) Cop throws a donut (20) Cop casts STEREOTYPE (25) Cop throws something at you (35) This guy has low HP, but some quite damaging attacks. Just cast Wind on him twice and Water on him once and he'll drop. Get the police badge and enter the green passage. Talk to the cop and enter the passage. Enter the blue passage. Enter Phrance. Phrance: Enter the cave. Get 150 HP and 5 ethers from the boxes. Talk to the blue guy to get a red key. Exit the cave. Go north. Get 50 MP from the box and press the button. Here are the answers: Good day. How are you? Judgement Day Lucrecia Get the blue key. Go east, south twice and west. Go down the staircase and pull the lever. Go back up. Go through the lower transporter and go north. Get the white key and the box for 50 MP. Go south back through the transporter, west and north. Unlock both doors and go north. Open the red door, and get the brass key. Go east and take the rolled-up gopher. Go back west and south twice. Insert the brass key into the keyhole. Go east, use the higher transporter and go east and give the guy his gopher for a laser pointer. Go north, west and west again, then east (on the hill). Put the lazer in the hole of the monument. Go west, east (off the hill), east. Pull the lever on the monument. Go south, west and west. Enter the green passage. Talk to the raider. Save and enter the cyan passage. Raider: HP: 15 Attacks/damage: Raider stares at you (15) Raider vomits (20) Raider spits at you (25) Raider chews your hair (30) You should have very high health, so just kill him with Water and save your MP. Snag the earth gem. It lets you grow to level 4 and learn Earth Slash! Enter the blue passage. Enter Shadow. Shadow: Open the door and enter the yellow passage. Get the Darkness Gem. It lets you grow to level 5 and learn Comet! Get 500 HP, 50 MP, 5 ethers and Holy ph*ck from the box. Talk to the cyan guy. Save and enter the cyan passage. Chaos: HP: 35 Attacks/damage: Chaos spits upon you (25) Chaos vomits upon you(40) Chaos eats you (35) Chaos drops a cow (60) Conserve your MP as far as possible here. He has damaging attacks, yes, but you ain't seen nuthin' yet... Watch the cool cut scene. Save and enter the grey passage. Chaos: HP: 40 Attacks/damage: Chaos drowns you in energy (35) Chaos casts DESTROY (60) Chaos casts ARMAGEDDON (80) Chaos casts OMEGA (480) Go all out. Do everything in your power to kill the bastard, but save often. If he casts Omega, you're dead. Don't worry about conserving MP. Enjoy the cut scene, read the credits, and play part 2! Don't forget to check out the new, improved title screen!